← Projects, tools & pipelines

CLAYNOSAURZ / UNDER THE HOOD

One pipeline.
146,000 variations.

I built the Unreal automation that turns characters, materials, animation caches, shapes, backgrounds, and metadata into consistently assembled sequences ready for render delivery.

146,000Sequence variations
9Characters
42Material sets
7 + baseMaterial variants

01 / UNREAL ASSEMBLY

The work behind
the collection.

Explore the sequence naming pattern and its character, skin, material, layer, motion, and background fields. The collection animation is a separate visual reference.

Sequence pipelineFile  Edit  Window  Tools  HelpClaynosaurz
Collection preview Walk cycle
Official Claynosaurz Trice walk-cycle animation, collection item 3341
Claynosaurz #3341 · Trice · Walk · Lavender
Content Browser Sequences
Sequences › Beck › BaseSkin01
NameTypeColourLayersBackground
210 naming combinationsPipeline scope: 146,000 variations

02 / NAMING & METADATA

Every sequence
has an identity.

The latest production listing carries the character, skin, colour, blend and layer combination through to the motion and background material. Dune, Lavender, Mint, Peach, Salmon and Sky are visible background variants in that listing.

_Beck_BaseSkin01_ColorBlack_FullBlend_Alpha_Walk__MI_BG_Dune

Predictable names. Repeatable assembly.

The generator applies the same rules across the batch: choose the character and inputs, generate and assign material instances, connect animation caches and shapes, pair the background, and build the sequence with its name and metadata.

That moves the work out of repeated manual setup. Input checks and consistent output rules reduce missed assignments and naming mistakes before the batch reaches rendering.

EXAMPLES FROM MY PRODUCTION LISTING

_Beck_BaseSkin01_ColorBlack_FullBlend_Alpha_Walk__MI_BG_Dune_Beck_BaseSkin01_ColorBlack_FullBlend_Alpha_Walk__MI_BG_Lavender_Beck_BaseSkin01_ColorBlack_FullBlend_Back_Alpha_Walk__MI_BG_Mint_Beck_BaseSkin01_ColorBlack_FullBlend_Back_Belly_Alpha_Walk__MI_BG_Peach_Beck_BaseSkin01_ColorBlack_FullBlend_Back_Details_Alpha_Walk__MI_BG_Salmon_Beck_BaseSkin01_ColorBlack_FullBlend_Belly_Details_Alpha_Walk__MI_BG_Sky

03 / RAW INPUTS TO DELIVERY

Assemble once.
Apply the rules at scale.

01

Resolve the inputs

Read the character and variation data, then resolve the required materials, animation cache, shape, and background.

02

Build the sequence

Create the sequence, bind its content, generate and assign material instances, and carry the naming and metadata into the assembled asset.

03

Validate the batch

Check the inputs and naming against the pipeline’s rules so missing content and inconsistent setup can be caught before farm submission.

04

Prepare delivery

Package the prepared sequences for batch rendering through Conductor, using the same assembly and delivery rules across the variations.

Official Claynosaurz number 3341 Trice character performing its walk cycle on a lavender background

04 / COLLECTION REFERENCE

A sequence becomes
a character in motion.

This published walk cycle is drawn from Claynosaurz’s official collection. It provides a concrete example of the character, motion, material, and background combinations the pipeline presentation explains.

Collection item
#3341
Species
Trice
Motion / mood
Walk / Confident
Skin / colour
Mirage / Desert
Background
Lavender

Collection artwork and animation © Claynosaurz. This public example is shown as a visual reference, separate from the Beck production filenames above.

Official collection ↗

CONTACT

Contact me.

Unreal development, pipeline automation, and production tools.

moe.badah@gmail.com ↗